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	<title>Comments on: Music and Design Patterns</title>
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	<link>http://www.jakevoytko.com/blog/2008/03/24/music-and-design-patterns/</link>
	<description>Ye Olde Computer Science Blogge</description>
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		<title>By: Recent Links Tagged With "designpatterns" - JabberTags</title>
		<link>http://www.jakevoytko.com/blog/2008/03/24/music-and-design-patterns/comment-page-1/#comment-9847</link>
		<dc:creator>Recent Links Tagged With "designpatterns" - JabberTags</dc:creator>
		<pubDate>Wed, 15 Oct 2008 19:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.jakevoytko.com/blog/2008/03/24/music-and-design-patterns/#comment-9847</guid>
		<description>[...] public links &gt;&gt; designpatterns   Music and Design Patterns : So Jake Says: Saved by Shanlalit on Tue 14-10-2008   Yahoo Design patterns Saved by chr15t14n on Thu 09-10-2008   [...]</description>
		<content:encoded><![CDATA[<p>[...] public links &gt;&gt; designpatterns   Music and Design Patterns : So Jake Says: Saved by Shanlalit on Tue 14-10-2008   Yahoo Design patterns Saved by chr15t14n on Thu 09-10-2008   [...]</p>
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		<title>By: Steve</title>
		<link>http://www.jakevoytko.com/blog/2008/03/24/music-and-design-patterns/comment-page-1/#comment-6944</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 23 May 2008 21:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.jakevoytko.com/blog/2008/03/24/music-and-design-patterns/#comment-6944</guid>
		<description>Awesome, I never thought of design patterns as an analogy to chord progressions. In contrast to the above comment, it makes me look at music a little differently...</description>
		<content:encoded><![CDATA[<p>Awesome, I never thought of design patterns as an analogy to chord progressions. In contrast to the above comment, it makes me look at music a little differently&#8230;</p>
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		<title>By: Matt</title>
		<link>http://www.jakevoytko.com/blog/2008/03/24/music-and-design-patterns/comment-page-1/#comment-4370</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 26 Mar 2008 17:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.jakevoytko.com/blog/2008/03/24/music-and-design-patterns/#comment-4370</guid>
		<description>As someone who&#039;s been a musician longer than he&#039;s been programming, this actually helps me understand the purpose of design patterns better - thanks!</description>
		<content:encoded><![CDATA[<p>As someone who&#8217;s been a musician longer than he&#8217;s been programming, this actually helps me understand the purpose of design patterns better &#8211; thanks!</p>
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		<title>By: Mikael Jansson</title>
		<link>http://www.jakevoytko.com/blog/2008/03/24/music-and-design-patterns/comment-page-1/#comment-4305</link>
		<dc:creator>Mikael Jansson</dc:creator>
		<pubDate>Mon, 24 Mar 2008 18:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.jakevoytko.com/blog/2008/03/24/music-and-design-patterns/#comment-4305</guid>
		<description>With regard to newbies:

The problem with &quot;inferior&quot; languages and design patterns is that they are being thought as The One True Way in [university] courses. Such as the singleton pattern. Use that, and never ever use a global variable, becuase those are evil. (Paraphrasing the GO/TAGBODY, err- GOTO)

Rather, I&#039;d like to see the *reasons* for making certain choices properly explained, such that students understand when a global variable can be used, and when it cannot.   You might need a bit of theory, but as a programmer, that shouldn&#039;t be a problem.  Sure, much of your average programmer&#039;s consists of gluing libraries together, but hey, if they were better written, she wouldn&#039;t have to do so much work! :)</description>
		<content:encoded><![CDATA[<p>With regard to newbies:</p>
<p>The problem with &#8220;inferior&#8221; languages and design patterns is that they are being thought as The One True Way in [university] courses. Such as the singleton pattern. Use that, and never ever use a global variable, becuase those are evil. (Paraphrasing the GO/TAGBODY, err- GOTO)</p>
<p>Rather, I&#8217;d like to see the *reasons* for making certain choices properly explained, such that students understand when a global variable can be used, and when it cannot.   You might need a bit of theory, but as a programmer, that shouldn&#8217;t be a problem.  Sure, much of your average programmer&#8217;s consists of gluing libraries together, but hey, if they were better written, she wouldn&#8217;t have to do so much work! <img src='http://www.jakevoytko.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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